We are very pleased to announce that The Snowman and The Snowdog 2014 is now available to download from from the App Store, Google Play, Amazon App Store and Windows Phone Store.
It’s available worldwide and features the same award-winning gameplay as the 2012 original, with four new exciting locations.
On the 10th July 2013, the Develop Awards will toast another diverse array of the finest European game development talent.
We are delighted to announce that Crash Lab has been nominated in 2 categories; Best Use of a Licence or IP (for The Snowman and The Snowdog), and Best Micro Studio.
Time to dust off our smartest suits and check if they still fit, it's been a while....
We've been a little quiet so far this year but we are happy to be able to announce that Twist Pilot is now available from BlackBerry App World, Samsung Apps and the Mac App Store. We've even launched a free version for iOS for those who would like to try it for free.
Oh, and before I forget, the iOS version will be getting a 4th chapter very soon.
There was a time when debate regarding video games was limited to "What's better: Commodore 64 or ZX Spectrum?" Developers stayed out of it and left the bickering to fanboys.
Fast forward a quarter of a century and the debate still rages. However, the fanboys have been joined by developers and the discussions have become more fractious; the debates more divisive....
We are very pleased to announce that over the holiday period, The Snowman and The Snowdog was downloaded more than 1 million times in the UK alone. A huge thanks to everyone who downloaded it and we're glad you enjoyed it.
We are very pleased to announce that The Snowman and The Snowdog is now available for free from the App Store, Google Play and the Amazon App Store. Sorry to our overseas fans - like the film that it is based on, it is only available in the UK and Eire this year.
We are very pleased to announce that Twist Pilot is now available in the App Store and has become a Featured Game (thanks, Apple). We've been overwhelmed with the response so far and thanks for all your messages of support. We hope you all continue to have fun playing it.
With Twist Pilot about to be released across multiple platforms we though it was high time we updated our website. We hope you enjoy the new look, be sure to check back as we continue to update with news of our other titles and some exciting collaborations we have in the pipeline. In the meantime check out our Twist Pilot game page and decide what device you are going to play it on!
We can now reveal that our debut title, Twist Pilot, will be released in October on iOS, Android and PlayStation Mobile.
Game evaluation is a sensitive subject. In theory, it's part of a mechanism to ensure the game is in an optimum state when released. In practice, it often leads to the Development team feeling alienated and disheartened.
My experience of the Game Evaluation process over the last 20 years has ranged from elation, to acquiescence, to depression.
Some time back in the 80's my parents bought me a Rubik's Cube. It was a simple but fiendishly difficult puzzle whose goal was to fill each face with squares of a single colour. I spent countless hours twisting and turning it, trying to work out what combination of moves would allow me to complete it. In all that time, one thing that I never did is ask why? Why do I need to make all of the faces a single colour? What's my motivation?